Bullentin Lars Englund Projects Graphics Studies Active Usefull Login
Computer Generated Traditional
Modelling, Raytracing, GI

[2002-09-19]
Tried to get some GI to work, but it didn't so I just played :)

[2002-02-27]
Some stuff I've been playing around with.
The Kids In The Hall text I made for a new site I'm building.
On the second row are some renders from test models I've done for the game I'm developing with some friends.


[2002-02-01]
Got the reflective materials working! :)
But I'm starting to suspect that the demoversion of the renderer doesn't give you access to caustics..:(
I've figured out that it won't let me do geometric lights, that's to bad cause you can do some neat stuff with those :) Anyways, this is how the reflections came out:


[2002-01-31]
I've been playing around a bit with a radiosity renderer. It gives quite nice results, haven't figured out how to make caustic or reflective materials yet though..:(
Did this concept render for a thing a friend of mine is building:

[3DS Raytracing]
Some 3D raytracing done in 3DS. Mostly play with raytracing, my first time..:)
A few Quake 3 Arena inspired pieces.

Handwork (photoshop, flash, etc)

n/a

Pen, Pencil

[2002-07-11] - 15-20min sketch of my left hand
[020711] 15-20min sketch of my left hand

Oil, acrylics

n/a

Old art (pre 1999)
Most of the traditional work I've done was before 1999. That's because in 1999 i moved to another city to begin my studies and after that I haven't had as much time nor inspiration as I whish.
Unfortenately i haven't had any oppertunity to scan any of this work, just a few odd pieces. But if i ever get hold of a scanner and a few days of spare-time i will put everything up here..:)

Mixed pics. Some oil, airbrush and acrylics.(very incomplete, more to be added).
 
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