#include "../inc/geometry/geometry.h"

/* Check to see if two AABB:s overlap */
const bool AABBAABBIntersect( const class AABB &A, const class AABB &B )
{
  const Vec3 tmp = B.center - A.center; //vector from A to B
  return fabs(tmp[0]) <= (A.extents[0] + B.extents[0])
                     &&
         fabs(tmp[1]) <= (A.extents[1] + B.extents[1])
                     &&
         fabs(tmp[2]) <= (A.extents[2] + B.extents[2]);
};

