#include "RayTriIntersect.h"

#define EPSILON 0.0001
#define CROSS(dest,v1,v2) \
          dest.x=v1.y*v2.z-v1.z*v2.y; \
          dest.y=v1.z*v2.x-v1.x*v2.z; \
          dest.z=v1.x*v2.y-v1.y*v2.x;
#define DOT(v1,v2) (v1.x*v2.x+v1.y*v2.y+v1.z*v2.z)
#define SUB(dest,v1,v2) \
          dest.x=v1.x-v2.x; \
          dest.y=v1.y-v2.y; \
          dest.z=v1.z-v2.z; 

int
RayTriIntersect(CVector  orig, CVector dir,
                   CVector  vert0, CVector vert1, CVector vert2,
                   Scalar *t, Scalar *u, Scalar *v)
{
   CVector edge1, edge2, tvec, pvec, qvec;
   Scalar det,inv_det;

   /* find vectors for two edges sharing vert0 */
   SUB(edge1, vert1, vert0);
   SUB(edge2, vert2, vert0);

   /* begin calculating determinant - also used to calculate U parameter */
   CROSS(pvec, dir, edge2);

   /* if determinant is near zero, ray lies in plane of triangle */
   det = DOT(edge1, pvec);

#ifdef TEST_CULL           /* define TEST_CULL if culling is desired */
   if (det < EPSILON)
      return 0;

   /* calculate distance from vert0 to ray origin */
   SUB(tvec, orig, vert0);

   /* calculate U parameter and test bounds */
   *u = DOT(tvec, pvec);
   if (*u < 0.0 || *u > det)
      return 0;

   /* prepare to test V parameter */
   CROSS(qvec, tvec, edge1);

    /* calculate V parameter and test bounds */
   *v = DOT(dir, qvec);
   if (*v < 0.0 || *u + *v > det)
      return 0;

   /* calculate t, scale parameters, ray intersects triangle */
   *t = DOT(edge2, qvec);
   inv_det = 1.0 / det;
   *t *= inv_det;
   *u *= inv_det;
   *v *= inv_det;
#else                    /* the non-culling branch */
   if (det > -EPSILON && det < EPSILON)
     return 0;
   inv_det = 1.0 / det;

   /* calculate distance from vert0 to ray origin */
   SUB(tvec, orig, vert0);

   /* calculate U parameter and test bounds */
   *u = DOT(tvec, pvec) * inv_det;
   if (*u < 0.0 || *u > 1.0)
     return 0;

   /* prepare to test V parameter */
   CROSS(qvec, tvec, edge1);

   /* calculate V parameter and test bounds */
   *v = DOT(dir, qvec) * inv_det;
   if (*v < 0.0 || *u + *v > 1.0)
     return 0;

   /* calculate t, ray intersects triangle */
   *t = DOT(edge2, qvec) * inv_det;
#endif
   return 1;
}


