Concept Engine Demo

This is a concept 3D engine I made for a course in advanced computer graphics.

Downloads
Readme (text). (1KB)
Executable (win32 binary). (24KB)
Datafiles (game data). (3.36MB)
DLL:s required (SDL and glut). (340KB)
Source (for Visual C++). (228KB)

Screenshots


The first shot from the engine.

Same first shot only in wireframe.

Got the grenades working!

Shows the quadtree in work.
It correctly marks the colliding node with red but builds the tree wrong.

Quadtree fixed. Player and grenades collide correctly with the terrain.

Added some bubbles to blow up :)

Shows the correct quadtree and
some grenade action :)

Fixed a more readable font.
Spraying grenades..

Added burnmarks from grenades.
Got a new blending bug..

Burnmarks are nice :)

Fixed the blending bug.
Added timeout for grenades.
Everything works fine..

Bubbles are now textured.
Lars Englund (UIN# 26793714, lars.englund@home.se, d99las@dtek.chalmers.se) - 2002.05